AI Insights · Timothy · July 2024
Top 5 Anime Games on Android in Uruguay Q2 2024
Discover the performance trends of the top 5 anime games on Android in Uruguay during Q2 2024, including downloads, revenue, and active users.
The second quarter of 2024 saw interesting trends in the performance of the top 5 anime games on the Android platform in Uruguay. Here’s a detailed look at the weekly downloads, revenue, and active user metrics for these popular games.
Solo Leveling:Arise from Netmarble showed a significant initial interest with 10.2K downloads in the first week of May, which then saw a decline to just 120 by the last week of June. Revenue peaked at approximately $1K in mid-May but gradually decreased to $191 by the end of June. The game maintained a steady number of active users, starting at 9.9K and peaking at 12.9K in the third week of May, before stabilizing around 10.9K by the end of the quarter.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. experienced a notable spike in revenue, reaching $656 in the last week of May and maintaining a high of $635 in mid-June. Downloads fluctuated, peaking at 1.2K in the last week of May and mid-June. The game’s active user base remained relatively stable, with a slight dip to 6.6K in early May but recovering to 7.5K by the end of June.
DRAGON BALL Z DOKKAN BATTLE, another title from Bandai Namco, showed a consistent revenue trend, peaking at $287 in late April. Downloads were highest in the same period with 554 downloads, but then dropped to around 169 by the end of June. Active users saw some fluctuation, starting at 1.4K in late April and settling at around 993 towards the end of the quarter.
CAPTAIN TSUBASA: ACE from Program Twenty Three had a more modest performance, with revenue peaking at $112 in late April and then dropping to negligible amounts by the end of June. Downloads remained relatively steady, ranging from 261 in early April to 111 by the end of June. The game maintained an active user base around 2.4K to 2.6K throughout the quarter.
ONE PIECE Bounty Rush by Bandai Namco saw a peak in downloads at 551 in the first week of May, with a slight decrease to 92 by the end of June. Revenue showed some variation, peaking at $110 in late April and $95 in mid-May. Active users increased significantly in the first week of May to 1.4K, before stabilizing around 719 by the end of June.
These insights highlight the dynamic nature of user engagement and revenue generation in the anime gaming sector on Android in Uruguay. For more detailed data and further insights, visit Sensor Tower.